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Old May 08, 2007, 09:06 AM // 09:06   #1
Yol
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Default NPC team opponents in AB

Instead of having to wait ages to get into an AB because there are no opposing teams, why can't we fight a team of NPC's instead? Recently I've been waiting over 10 minutes to get into some AB's and personally I'd prefer to spend the time doing something 'productive' in the game rather than just sitting there watching the timer continually count down. I think it's silly being denied the chance to get some faction just because there aren't enough opponents.
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Old May 08, 2007, 10:02 AM // 10:02   #2
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Maybe more people would go Luxon if we weren't in Grenz Frontier all the time...
The Luxons also get their fair share of waits too, so it's not a one-sided thing.

Placing NPC characters in ABs would dumb it down a lot more, meaning easier faction.

/notsigned (It's PvP for a reason)
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Old May 08, 2007, 11:45 AM // 11:45   #3
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One could couple it with a timer, I guess - e.g. if no full teams have been assembled 15 minutes after the first guy started waiting, then the teams are completed with random henches.
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Old May 08, 2007, 11:50 AM // 11:50   #4
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Quote:
Originally Posted by Lydz
(It's PvP for a reason)
Which explains the dragon and the fact that avoiding fights is smarter then getting in them.
/signed and also for bringing Hero's back to AB.
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Old May 08, 2007, 05:11 PM // 17:11   #5
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Quote:
Originally Posted by Lydz
/notsigned (It's PvP for a reason)
AB is just glorified PvE that encourages players to venture into the real PvP. The method of winning an AB is to kill a large number of NPC's to capture areas - sounds a lot like what you do in PvE missions, because essentially, that's all it is.

Anyway, Alliance Battles have been harder and harder to get in to as time goes on, so sure, adding NPC teams to fill the gaps might not be a bad idea, as long as the AI scripting wasn't entirely retarded. Run to nearest shrine, capture nearest shrine, repeat, engage opposing team only if X condition is met (damage done to your team, amount of opponents, whatever). Something along those lines.
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Old May 08, 2007, 09:54 PM // 21:54   #6
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They should allow Heroes to get in if there are not enough player in onde side.

But at least a limited number of human players, like with Elite misions and Hero's ascent.
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Old May 08, 2007, 10:47 PM // 22:47   #7
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Whatever you may say, AB is PvP. There honestly is no discussing it. Sure you might have people running around capturing shrines, but there's almost a 100% chance you're going to encounter another person along the way.

I will, however, sign for the minimum amount of human players and heros idea. The only thing I can think of that would be wrong with this is that if one person goes AFK and brought a full team of heros, it's bye-bye match due to 4 "people" not playing.
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Old May 09, 2007, 12:42 AM // 00:42   #8
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Guessing from the time the OP posted, and the time the image was uploaded, he was playing at 10 am GMT (5 am EST) on a Tuesday. Now, unless I'm mistaken, a large number of European players are either at work or at school at that time (I myself was asleep).

So really, I see no issue, either than the fact that this person is trying to play at one of the slowest times of the week. Really, do you expect people to be playing at 2 am to 12 am?

If I'm not mistaken, during a weekend, at a reasonable time like 8 pm GMT (3 pm EST), the Alliance battle outposts are quite populated with people because that's the time when most people can play.


Also, NPCs would hardly be able to come close to matching the performance of a group of human players in an AB. Seriously, computer AI is still only about as smart as a goldfish.
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Old May 09, 2007, 01:38 AM // 01:38   #9
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I don't think that could happen, because the computers can't think like we can, so they really don't know how to react to somethings, so /notsigned
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Old May 09, 2007, 01:46 AM // 01:46   #10
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I heard there's only a limited amount of servers. Just like Fort Aspenwood, only two battles can commence there. There might be a limit on how many can go on for AB.
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Old May 09, 2007, 07:03 PM // 19:03   #11
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I don't understand why the waiting time isn't scaled. It would be somewhat simple to go, "Okay, no matches for this side launched 5 times, let's increment the "wait period" to 1:00 to better reflect actual wait times. That didn't work for 5 times, let's incriment it to 1:30, and so on... Or, "people on opposite side waiting to join > 10, let's decrease the wait time a little bit. People on opposite side waiting to join > 50 let's decrease the wait time by a lot.

This way when the timer says, "Time to start: 18:00", you'll think, "Gee, maybe I shouldn't bother after all, more people will give up on the wait, and the line will get shorter. Or people will know how much time they have to goof off.
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Old May 09, 2007, 07:54 PM // 19:54   #12
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yes because in a PVP environment, even if it is glorified PVE, i wanna run around and kill AI instead of players... This would make it almost as bas a 6v6 in HA when u could bring 3 heros and 2 Hench... /notsigned and /end sarcasm
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Old May 09, 2007, 08:26 PM // 20:26   #13
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lol no offense thats one of the worst ideas I've heard

You're playing AB for the pvp aspect of it(atleast I think) if you wanna run around and kill a bunch of stupid ai stuff go play pve.

I remember lots of people saying that only 5 games can go at a time


IF you want to get fast games go play luxon, or just stop complaining.
It's not the luxons fault, its the kurzicks because you probably have 3 times as much ppl abing then the luxons.

Last edited by ShadowsRequiem; May 09, 2007 at 08:30 PM // 20:30..
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Old May 09, 2007, 08:50 PM // 20:50   #14
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Maybe you should get your guild to go luxon? Or get a guest invite and go play on the luxon side.

I also like that idea of increasing the countdown timer when you've been waiting for a while.
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